Monday, October 25, 2021
A hidden treasure: Backgammon KG
Tuesday, September 7, 2021
A piece of art, but barely a backgammon: Backgammon Machine
The computer game “Doom” kicked off the whole 3D first person shooter genre. In this classic, you start by selecting a difficulty level. On “I’m too young to die” the game is easy, on “Hurt me plenty” it’s fairly hard to beat, but real men (and women) played it on “Ultra Violence” for a real challenge. This analogy came to my mind when thinking about why a Backgammon like “Backgammon Machine” that doesn’t include the doubling cube is fun to play, but somehow stale compared to the real thing. Checker play offers plenty of fun, but by including the cube you turn the game’s challenges from “hurt me plenty” to “ultra violence”.
That said, Backgammon Machine is a special app. It’s really, actually, totally completely free. No ads. No in-app purchases, no virtual coins, no “watch this video for <feature>”. Free. And beautiful. Man this app is well designed in its pure and beautiful grey look. Steve Jobs would love it. I love it.
Friday, September 3, 2021
Strange but fun - Backgammon - offline by SNG CT
This one took me a long time to review. Even after playing 35 games against its four levels of AI, I‘m still unsure what to think about it. One thing is for sure, it‘s not for a serious match of backgammon, one in which you can learn from a superior AI and improve your skills. And it wants to make money by making you watch ads and buy coins. And it doesn‘t shy away from fairly unconventional ideas to achieve this.
But let‘s start with the basics. First off: this is about money games. No matches.
The game pits ou against four difficulty levels. Each level raises the stakes - at the beginning you have to compete with the „beginner“ AI because you can‘t afford the price of admission to play against advanced or expert. After you‘ve selected your level you‘re treated with a screen in which you can enter your bet and your maximum bet. From this it calculates how often you can double.
Wednesday, April 21, 2021
Bad luck in Backgammon
Recently I thought about luck in backgammon, particularly bad luck. Don't you hate it when the dice roll exactly the way you don't want them to? Don't you love it if you need a 51 to turn the game around and you get... a 51! Wouldn't you want that bad luck gone in the game?
I ended up with two experiments with XG2:
Experiment 1: The perfectly lucky game!
(For the details on how to get XG2 to play the perfectly lucky game, look below)
Here's the transcript. Brace yourself for some serious boredom.
1) 31: 8/5 6/5
Luckier than the other good candidates like 61, 42, 65.
1) ... 66: 24/18(2) 13/7 (2)
This leads to this position:
In this position, 66 isn't the best roll you can get - the 7 point and the 18 point are made by white so it would actually be very awkward to roll a 66 now. The best roll here is 44.
2. 44: 24/20(2) 13/9(2)
Now, again, 66 isn't the best roll for white because you can't bring the back men on 18 home with it. The joker now is 55.
2. ... 55: 18/8(2)
And here we're at the end of our game already. Blue's joker is, obviously, 66, bringing home the two checkers on 20 and turning the game into a pure racing game, where always 66 is the joker, and where white wins because blue rolled only a 31 and a 44 where white rolled a 55 (in addition to 66 rolls).
For completeness:
3. 66: 20/8(2)
3. ... 66: 13/7(2) 13/1
And the two groups are separated. In the further "battle of the 66", white wins like this:
Now that wasn't too dramatic, was it? I was expecting great swings, dramatic luck, but all I got was boredom (NB I got the great swings - the game's analysis cycled between "white wins" and "equal" for most of the time, but the game was just boring). Also notice that there wasn't any close decision here, all was straightforward. Seems the joker typically leads to a very straightforward move.
Conclusion: too much luck is boring :-)
Experiment 2: my "Luckgammon" variation
Considering what to do to reduce bad luck in Backgammon I thought of this variation:
Instead of rolling and moving, you roll three times, and pick the roll that is most lucky. Then you move.
(For the setup how to achieve this with XG2 look below)
The idea behind this is that it keeps some randomness in the game, but you never roll those awful anti-jokers and you hit a good or very good roll nearly always.
Now these games have to be taken with a good grain of salt - XG2's perfect play is tailored for the normal backgammon; if you can roll 3 times, the probability to hit a checker, to enter a 4-point board etc are vastly higher than what XG believes, so the best move is probably different to what you believe. Even the luckiest move might be different than in normal BG, so my method of selecting the luckiest move is slightly flawed as well, or isn't it? Tricky.
Anyway, I played four games like this. Believe me, it is TEDIOUS to play these games. See separate post for the details. Two games I played "me vs XG2", two I played "XG2 vs itself". All four games were, again, fairly boring. Not as boring as the joker game, but still nothing compared to the drama you get in plain, normal, ordinary Backgammon. Actually I had difficulties picking good positions to show you, positions where a tricky decision has to be made, a position where an ingenious move has to be found, where you have to see the right game plan. There's not much there.
Bad luck is the icing on the Backgammon cake, it seems
Now four games isn't representative for sure, but still, after playing these games it seems to me that my Luckgammon isn't so much fun. It seems that without the occasional really poor move, without figuring out what's the best you can do with an awkward roll, without the frustration of dancing four times in a row, the game gets shallow and stale.
So the next time you bite into your keyboard in frustration over that poor roll or in anger over your opponent, of course, hitting you, although there were only 4 of 36 rolls that would allow him that, maybe it helps you to know that the tough luck makes this game the fun that it is :-)
Appendix: How to get XG2 to always roll the perfect roll
- Start a new game transcription
- For every move, do the following:
- click on the last move that was made. You should see XG's analysis with the best moves and their equity.
- Right-click on the best move, select "Dice Distribution".
- On the tab "dice map", pick the reddest roll - this is the roll that is your anti-joker for the next move, i.e. the joker for your opponent for the next move.
- Go back to the current move, manually roll the roll you've seen as joker in step (3)
- Hit CTRL-H to get a hint, if necessary, use XG Roller+/++ to make sure you pick the right move. Do the best move in XG's list.
For the first move I had to try out the various good rolls because XG won't show you any info before the first roll, so I selected all good rolls (65, 42, 61, 31) and looked at XG's luck rating after the roll, and picked the one with the highest luck after the roll - 31.
Appendix: How to get XG2 to play Luckgammon
- Hit "R" to roll a random roll. Have the "Overview" panel open and note the roll and the luck value of the current player. Do this for 3 times. Pick the roll with the highest luck value.
(special case: if you've got a checker on the bar, and your roll dances, you have to hit "T" to take back the roll, twice, to get back to your current roll) - Hit "T" to take back the current roll, enter the roll you picked as manual roll.
- Do your move, maybe using CTRL-H to get a hint of XG2 on what to move.
Sunday, April 11, 2021
Even the Gods blunder sometimes
Played a match against the wonderful True Backgammon on my iPad today. Very surprising: BGBlitz on 2-ply believes I played at PR 6.0, and that the BGBlitz in True BG played at PR "-0.5" (better than perfect :-) ).
But if you feed the match into XG2, or if you go for a BGBlitz 4-ply analysis, things change dramatically. My rating moves to PR 7.8, BGBlitz's rating to PR 6.5.
It turns out that BGBlitz doesn't seem to deal well with avoiding backgammon losses. Both the BGBlitz engine inside of True BG nor BGBlitz for the PC blunder seriously in this position.
Blue to play 32.
Not too hard, right - blue must run away from being backgammoned and should play something like 21/18 20/18. Actually, 24/22 21/18 is best, avoiding trouble when rolling a 11 next.
But True BG played 24/22 7/4, and BGBlitz on up to 3-play finds this move just great. Only on 4-ply it agrees with XG2 that this is a serious blunder (BGBlitz: -0.19, XG2 rollout -0.178)
And so it happened: I won this game with a Backgammon :-)
Friday, February 19, 2021
Three reasons I love DailyGammon
Summary (TL;DR): if you look for "correspondance backgammon" and you don't mind having nothing else (no PR matches, no fancy UI), then DailyGammon is what you need.
One of the curses of the Internet these days are clickbaiting articles like "3 reasons you need to do this" or "5 best somethings". But, well, there are three reasons why I love DailyGammon since I finally found it (took me a long time), so I'll list them here and risk that you think "OMG clickbait!"
Before I start, let's get a few things out of the way: UX-wise, DailyGammon can't hold a candle to state of the art sites like Backgammon Galaxy. This is what it looks like:
And there's no drag-and-drop moving, no animation in seeing what your opponent moved (instead you get beautiful pink arrows) etc.
Also, other than Backgammon Galaxy or Backgammon Studio Heroes it doesn't really advance what online Backgammon can be (e.g. have "Extreme Gammon" watch over your game, rate your strength, so you play not only for winning matches but also for the lower PR).
But that's fine. DailyGammon is excellent at one thing: offline (asynchronous? correspondence?) backgammon. And this is what I love, for three reasons.
1. I can finally play 7pt, 9pt and even 21pt matches
I love backgammon and I'm trying hard to improve my skills. In a position I try to find the best move, and sometimes this takes me a minute or so. And this is a great minute, weighing the alternatives, trying to keep pip count in mind, think whether offensive or defensive play is the right way forward, imagine what might happen after I moved, look for duplications etc.
The problem is that this way a 9pt match will take an hour or longer, which is not the amount of time I usually have in one sitting. My day allows for five minutes of backgammon now and 15 minutes then.
Unfortunately unlike in Chess, correspondance Backgammon is not a thing. Most sites don't support it. But DailyGammon does :-)
2. I can play relaxed matches
Maybe that's just me, but even "casual" games on Backgammon Galaxy cause my adrenaline to flow madly inside my body, causing my mind to miss great moves. Maybe I'm just not a "strategical thinking in high time pressure" guy, and maybe that's just me (on lichess my correspondence rating is 600 ELO above my blitz rating ...)
3. I can actually finish 7pt, 9pt and even 21pt matches
This is where DailyGammon really shines. The guys behind the site have clearly thought deeply about how to do correspondence backgammon and came up with an ingenious solution to an obvious problem. Other than chess or go, Backgammon has plenty of situations with obvious or forced moves. Opening DailyGammon, going into a match, pressing "roll dice" and "submit forced move", and coming back an hour later or so is just not working out.
For this problem, DailyGammon uses a computer guessing mechanism - after your move it rolls the opponent's dice and makes the most reasonable opponent move. Then it will ask you "if your opponent would roll this and move that, how would you continue?". This way you play a main variation for 3 or so moves before submitting your move.
When your opponent logs in later he can instantly play this sequence until he decides for a different move than what the computer thought (or until he doubles). If this happens, the rest of your pre-moves are rolled back, and the game continues (with different dice rolls then).
This speeds up the game dramatically. You can finish a single game in a few days.
The flip side of the coin is that things can get a bit confusing, and that chatting is tricky. Suppose you're playing five games at the same time. In game #3 you make a move, and then do 3 more moves conditionally based on what the computer thinks your opponent will do. Then you move to game 2, then to game 4. Then your opponent of game #3 comes and makes a different move for move 2, gets different dice afterwards. You come back to game 3 at a state that you just don't recall. Also, chatting "well that 66 was fairly lucky" is tricky because this might be move 3 of such a conditional move sequence, and if your opponent moves differently one move before he might never roll that 66 and not get what you're talking about.
Actually in my first game I clicked one move wrongly and submitted the move which was the third one of such a sequence. As the move I clicked was really stupid I chatted "oh well mouse click, meant to play that move". My opponent played differently, my wrong move never happened, my opponent was confused about what I'm writing...
4. (bonus reason): The people there seem to be more polite than on other sites
With Backgammon being Backgammon, the game where normal people rage-review apps because they can't bear being destroyed by superior engines (THEY CHEAT FOR SURE!), it's easier to come across inpolite language in Backgammon chats. So far I have the impression that on DailyGammon the crowed is more polite than on most sites.
Sunday, January 24, 2021
The snail and the cheetah - non-random 21 vs 65
Still no moves to write home about, but white now has made the 6 point and the 5 point, which can be annyoing if you (as black) only roll 65...
And with this position, a 36 move dance nightmare begins for the black cheetah, sitting helplessly on the bar, while the snail moves forward...
and forward...
and forward.
I’m moving!
Dear reader, While I’m busy moving this site to a new place where I can give you a better overview of the content (and revisiting my reviews...
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Okay, it's time to also review Android Backgammons. I wiped the dust off my old trusty Galaxy Tab S2, and installed my first Android Ba...
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Update Nov 20, 2021: corrected iPad graphics section - BGNJ HD looks great on my iPad. Update July 11, 2020: added details on online playing...
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Update Sep 8,22: Backgammon KG added (PR 5.7 after 11 games) Part of my app reviews is a solid test of the respective AI's playing stre...





















