Summary: world-class engine, beautiful UI, limited tutor, no online gaming whatsoever add up to a package that’s worth the price of admission, if I just knew that price.
Sometimes I feel so sorry for backgammon developers. You build a really strong backgammon, and they destroy your app in the App Store because they feel you‘re cheating.
So for clarification: in Backgammon, you roll two dice, and as 3/1 is the same as 1/3, there are, overall, 21 different possible outcomes (6/6, 6/5, ... 6/1, 5/5, 5/4, ...). A really strong player, such as Backgammon Gold, will select the move that gives you as its opponent the least number of good rolls of those 21 possible rolls, and itself the most good rolls of those 21. As 99% of us are not good enough at Backgammon to do the same we feel we‘re being cheated. Our rolls so often leave us with only awkward moves. Its rolls so often leave it with great moves. But that‘s because it plays like a world champion. And I don‘t.
That said, let‘s move on to the review. Backgammon Gold gets a lot of „this game cheats“ reviews, and that‘s because under the hood, the well-known very strong engine BGBlitz is doing its job. Like the strongest AIs, BGBlitz bases on neural network technology and will destroy you and me and probably every other human on this planet. However, I had the impression that it doesn‘t handle the double cube properly - once we came into a weird double-redouble cycle in a position where I was clearly winning, and as a result I won my first 15 point match against BG Gold, something I nearly never pull off against the other top notch AIs (BGNJ, XG Mobile). This observation corresponds to the test “bot games” I did between Extreme Gammon (PC, Roller++) and BG Gold. Extreme Gammon found nearly no flaw in BG Gold’s checker play, but some serious flaws in its cube handling. Correspondingly it rates BG Gold sometimes as world class, sometimes only as advanced.
But that‘s minor complaints - for 99% of us, the playing strength of BG Gold at expert level is more than enough.
Graphically, Backgammon Gold is no slouch either - several different beautiful boards, intuitive controls, nice animation, and a great „you win“ dialog. All is great. My only complaint: on the iPad Pro, the checkers are a bit too small for the board.
Here, it's brown's turn to move (upwards). Should he play one checker on the 20 point all the way to the 9 point, or should he move both checkers to the 14 and 15 point?
The correct solution is playing 20/15, 20/14. Playing 20/9 is a -0.132 blunder according to XG2.
Here's what BGBlitz (PC) would play:
Just like XG2 it would move both checkers.
Only if I only let BGBlitz use the lowly "1 ply" analysis, it suddenly moves this:
Ie. the move that Backgammon Gold made.
In the end, XG2 (Roller++ setting) concludes that Backgammon Gold plays on a strong expert level (PR 5.8), which is good, but given that an AI that can pull off superhuman playing inside I'm asking myself "why the .... did they not allow for a stronger setting?" It's like having a Ferrari and only driving it in 1st gear...
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