Some time ago, in a social media service that doesn't exist anymore, I made a bold claim. I claimed that Backgammon is as complex as Chess and Go. People didn't agree, and without evidence I found it difficult to make my point.
Let me try this again, here in this blog :-). In Backgammon you come across several kinds of complexity, like making the right strategic decisions.
Making the right strategic decisions
Let's look at a few tricky positions in my recent (lost) match to 13 against Extreme Gammon Mobile (print and analysis by XG for the PC, Roller+) and see how tricky things can get in Backgammon.
I was wrong, but not by much (0.1 points of equity). The best play is more conservative: 21/15, 11/8. Probably my mistake was that if I get hit on the 3 point, both parts of my plan are moot - I have not made a point in my home board, and I have another blot left behind that it can attack.
Same game, one move later - XG rolled 63, hit my blot with 12/15, and moved 4/10. I rolled 41 and found myself in this tricky position:
Black has a lot of blots that I might want to hit. 20 with Bar/20*? Looks solid, lets me attack the blot on 15 in the next move, but weakens my blot on 3 even more (any 3, any 2 will hit it). Or hit on 10 with Bar/21, 11/10? I have nice builders on 11 and 10 then, my blot on 21 can hit its blots on 20 and 15. Or maybe I play conservative Bar/24, 7/3, have a 2-points board, save my blot on 3, and look which of its many blots I can hit on the next move?
I decided for Bar-20*, and yay! I was right. Actually my move and the conservative Bar /24, 7/3 get nearly the same score by XG, although they will lead to very different games. My other candidate move, Bar/21, 11/10 gets a beating by XG - it loses nearly 1/3 of the game (-0,29).
Calculating risks properly
A part of Backgammon where I really suck is calculating risks properly. Take a look at this position.
That's a fairly easy one, you would guess. And I still managed a major f..k up. My reasoning was: yes, this is my chance to fill my 1 spot, make a 5 board by playing 8/1, and all for the minimal risk that he might hit me on 8. XG tells me I lost half a point with this decision. The best move is the simple and conservative 13/8, 13/11. Why is my move so bad? You have to look at the dice distribution for black's next roll to understand:
The first image shows how the game will evolve after the best move. The second image shows my move. Two things can be seen: first: I underestimated that clearing the 13 point and keeping the 8 point is really important. All my followup moves are some 0.3 worse than necessary. And if it hits me with 11 (which it can also use to make the 21 point, I've moved my chances from 0.6 to -0.7. Keeping track of such "anti-jokers" is really important, because they can turn around the game in a single move.
That doubling cube
The doubling cube is a fiendish addition to Backgammon. I'm losing much more points by messing up my doubling than I do with poor moves. There's a couple of reasons: I forget to double because the action is so intense. I take where I should pass because I underestimated "anti jokers" like the one above. And I pass where I should take because I'm worn out and just want to stard a fresh game. Let's see a few examples.
For me, the situation was clear. There is a good chance that I can't enter my stone against XG's 4-point board. And if I do and hit at 23, I have this blot on 7, need to get 3 stones back. Pipcount is nearly equal. A clear "no double".
XG says I should double. I'm still confused why, when writing this. Probably I didn't consider that this is a match to 13, and in this position I'm trailing 4-10. If I double and can't enter, re-doubling is not as grave as normal because 4-14 is the same as 4-13. And as the AI believes I'm slightly leading, and have a few killer moves (2 + anything, 11), I should double.
Let's see another one:
Here I didn't double. I'm well ahead, but I'm scared of moves like 21 that would give XG two shots at my poor blot, while having a 5 point board. XG tells me the correct cube action actually is "double/pass".
It's roll distribution looks like this:
Yes, there are a number of really awful rolls for me. I didn't even think of the horrible 6-6 where I can't move at all, or 6-4, 4-4 where my blot not only stays in danger, but actually has to stay at its current spot, 4 and 6 points away from black stones, very likely to be hit. But most moves bring me to certain victory, and if your winning chances outrank your losing chances like that, you should double.
Stamina
Tactics - not so much
My conclusion
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